
Biron xonos
Biron xonos
Profile
Age-(36)
Occupation-(DPD Detective)
Guild-(DPD)
Biron is a detective of the DPD that handles cases of Wiki Warriors and Power Scalers. Although he is a debater, he primarily handles crime cases that require his special skills and attributes to solve the case. Biron is also a lone wolf. He mostly does cases on his own, but he prefers it that way. Iif there’s one thing sad about Biron though, it’s that if you’ve got a case on you he WILL find you. He has a 100% success rate and because of that, he’s not cheap. It’s gonna cost you an arm and a leg if you need him to solve a case that DPD did not send him on, but you’ll definitely get your money's worth. Please look forward to seeing him in Verses.
Resonating character
MYSTERY
Mystery is one of the greatest detectives to ever live. One of the greatest things about him is the fact that he uses his powers and abilities to not only figure out who the villain of his stories are, but to solve his cases within a day. That’s right, it only takes Mystery a day to solve a case and that’s his 24hr guarantee.
WeaPONRY
DUAL REVOLVERS (Type: Hard Light Class: Piercing, Impact)
BOOTS (Type: Armored gear)
Allow Biron to walk in silence and be undetected by technology or special detection senses. As an added bonus, Biron can run up walls and stick to ceilings. He can also walk on air
Personal SKILLS
ENFORCER (PASSIVE) (level access 1-20)
This ability allows Biron to continuously multiply the force of his blows and shots so long as he doesn’t miss. The multiplication can stack up to 20x and will reset after the 20th hit.
HAND CANNON (ACTIVATED) (level access 1-20)
When activated, Biron's revolvers become super charged. Every shot fired from them now hits with force equal to the level of his opponent plus 1. If fired at an enemy above his level, Biron takes ¼ of that damage as recoil.
ROULETTE (ACTIVATED) (level access 1-20)
When activated Biron creates a 50ft radius field around himself. Any enemy he has hit that is within this field gains the Misfire condition. (Misfire: All skills have a 1/6 chance to not work) If an Ultimate is used and Misfires, the use still counts and the cooldown timer begins.
VARIABLE FIRE (ACTIVATED) (level access 6-20)
When activated Biron can change the nature of the shots he fires to 1 of 6 variants for each revolver. (Stun – Applies Locked condition for 10min. Fire – Target bursts into flames. Tracer – Marks targets location for 1hr. Burst – Target explodes at Biron’s will. Homing – Shot hones in on target sighted. Heal – Heals the target 20%)
Pickpocket(activated)(level access 11-20)
If the user of this ability would be hit with a physical attack, that does not move at the speed of light automatically takes one item from the opponent at level 20 the user takes in the ability for five minutes
STAR SHOT (ULTIMATE) (Duration: Single Shot) (level access 6-20)
When activated the Sagittarius constellation alights in the sky. The last 20 enemies that Biron has hit are then blasted by cosmic energy equal to Biron’s level from the stars above. This attack cannot be missed and can only be blocked by characters above Biron’s current level. Should they survive, their skills are inaccessible and their level cap is set to half of what it currently is for the next 1hr (Cooldown: 12hrs).
MANIFESTED SKILLS
FINDING CLUES (level access 1–20)
This ability allows Biron to see the weaknesses of others and track them by seeing footprints, catching their scent, and being able to see their fingerprints on objects.
TRACE YOUR STEPS (level access 1-20)
This ability allows Biron to see his enemies' past in a location that they are no longer in. The only drawback is Biron cannot see that person‘s past. If they are right in front of him, he can only see what they’ve done when they are no longer in the room building or area.
FUTURE SIGHT (level access 1-20)
This ability allows Biron to see 10 seconds into the future, giving him the opportunity to see every move. His opponent will make it within the next 10 seconds, depending on the level that the character has resonated to, and depending on how many seconds the character will gain they will gain 10 seconds per level increase.
JUDGE (level access 6–20)
This ability allows Biron to judge the target as guilty or innocent. If the enemy is found guilty, they’re trapped in hard light chains and cuffs and sent to the DPD for processing. If they are found innocent, they are let go.