The Glossary 3 [Striking/Durability]
The Glossary 3 [Striking/Durability]
The Glossary
3
[Striking/Durability]
Welcome
Hello, and welcome to The Glossary. My name is Secretary. The being created by the God of Stories to guide you through Verses and aid you in your understanding of the ways in which this verse and the characters within function. This section is dedicated to the Scaling System, and I hope this will help you to comprehend things in the easiest way possible. Happy reading!
Striking/Durability —
Lvl. 1 - 5
This section of the Scaling System is dedicated to the striking and damage output of characters. These levels also apply to a character’s durability as the descriptions for the strikes they can deliver can be reflected in the strikes and damage they can take.
Human – Wall Level
Any attack/power that can take down an average human or create/destroy a standing brick/steel wall or exacerbate the energy necessary to do so.
2. Small – Large Building Level
Any attack/power that can create/destroy a small building (think something the size of a McDonald’s) up to something the size of a large building (skyscrapers) or exacerbate the energy necessary to do so.